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About This GameThe Origin Of Dungeons500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies BeneathCatacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness. a09c17d780
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catacomb kids lyrics. catacomb kids Hasn't been touched in a year. Completely dead and completely disappointed that I spent money on it.. Fluid, fast, a lot of mix and match playstyles. Enjoyable and surprisingly deep mechanics to explore.. One of my favorite games of all time.. It's Very Very Good. Level Generator Update 0.2.0! And Some Other Stuff!!:
Catacomb Kids - Level Gen Update 0.2.0 Vlog!. The Anticropolis! Bows and Arrows! Wayward Kids!:
The Anticropolis. 0.1.5c:
More bug fixes, and bringing Linux+Mac versions up-to-date.
FixesCrash when wraiths have no targetPlayer is annihilated upon entering a floor in a snowdriftHumanoids trying to chase through locked doors constantly jiggle the doorknob loudlyAI_action_backhop crashEnergy bar looks weird when you changing to equipment with less MAGRegeneration overwrites owl wings when flyingCeiling spikes draw beneath jump-thru platforms in the ACLava bridges are now destroyed when lava loses it heat (Reaper fight, siphon, etc)Pressing select+cancel at the same time over a gravestone select backs to class select but still shows the custom kid dialogBacking out of kid select shows particles for destroyed mana batteriesShopkeepers get mad at you if you're infected with any plague fliesPressing select+cancel at the same time on the level-up screen levels the selected stat without advancing its tierFlame cone traps shoot at the wrong angleCrash when going through the tank door in co-op. 0.1.0b Changelog:
Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days. (Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though ?)
Fixes. 0.1.5 Patch Notes:
NewAdded "Look" menu! (default bound to "tab" on keyboard or "select/option" on controllers)4 New Boons!Multi-CastSiphonDangersenseCalculationsNew shop type - Gadgeter!4 new arm types!4 new leg types!2 New tinkerer items - Mana Battery, SpringChangesReduced amount of durability damage done to shoes from mighty stompThrowing enemies upwards with Grapple no longer tumbles the playerSlamming enemies into walls with Grapple now deals 1 damageCan more precisely place where enemies are thrown with GrappleIncreased time to aim grappled enemiesAdded boon icons to level-up menuRewrote flame cone code (Dragon breath, fire pipe traps, etc) It should behave mostly the same but perform much betterPlague now persists after creatures die rather than needing to re-plague corpses separatelyChanged appearance of plague fliesIncreased damage dealt by plague fliesGrumbul Tank Cannonball no longer destroys bridgesSlight changes to Grumbul Tank behaviorReduced size of holes in side of Grumbul Tank arenaWater washes off acidKicks deals damage based on which leg is kicked with (differs based on facing direction)Added gamepad rumble enable/disable option to controls menuGrumbul turrets are now battery-poweredGrumbul turrets now have sfx when drawing and firingIncreased power of zap grenadesGas grenades now continue to emit their gas for several secondsEmpty grenades can now be refilled if you have AlchemyArmor of reflection now reflects bouldersTracker and Pathfinder no longer stop tracking any items when descending floorsIncreased distance of wanderer's farsightLanterns no longer reduce their effective distance when low on fuelRewrote screen split handlingCo-op split screen bubbles are now a constant sizeReaper platforms once more disappear after a moment when stood uponFixesSpell inspection doesn't work from the skill gridUndead creatures can drownScreen steps back a frame when pausedAnticropolis ruin generation crash (for real this time)Inputs are sometimes ignored when the player is SlowedTank door no longer spawnsGrappling enemies can cause the player to shift around strangelyTraveling through lava with Dark Phase still lights you on fireCrash with certain bow shooting animationsCrash when trying to access a clogged pipeEating gorhounds and burrahbois doesn't heal with butcher meal effectGorhounds and burrahbois can't be cooked, and don't reflect seasoning in their namesCan no longer manually dodge with Acrobat using keyboardMore gamepads should be compatible, now/gamepad detection should be better maybe???A shopkeeper crashNot immune to fire or ice while in Dark Phase's dark phaseNo spell description for Orbis MalusLearning free spells (from the reaper pearl or spell-dealers) doesn't work in co-opTracking doors and crush-traps doesn't properly work when using a gamepadCeiling-portals repeatedly warp items in 1-high corridorsCrash when trying to track Grumbul Tank doorScreen sometimes continually splits and un-splits in co-opOrbs summoned by soul weapons can take damageStriking enemies while pouncing degrades your weapon and counts towards skill increasesReaper platforms can be destroyed by fireReaper rooms don't remove lava drips from vanished platformsCrush traps stuck between vanishing platforms shake the screen like crazyFixed crash upon resizing, moving, alt+tabbing, etc. the game windowSummoning the reaper destroys co-op ghost players if they're in the roomSlimes become faux-blighted when nearly but not-quite destroyed by crush trapsStone platforms are discolored by burningFrozen water surfaces can cause the player to clip into walls. 0.1.1!:
Have an update! I've temporarily removed the Wayward kids from normal level generation since they were causing a lot of crashing issues. I'm gonna put some more work into them and hopefully they'll be back next update ready to rock 'n roll! In the meantime, I'll be doing my usual dev-stream later today over at twitch.tv/fourbitfriday so feel free to come say what's up and talk about kids in 'combs and ask me why this game is taking so long to finish like I do every night as I fall asleep choking back tears. MAC USERS: Please let me know if this update fixes the gamepad issues! If it does then I'll know what the problem was. If it doesn't then I'll rule out a possibility and know what the problem isn't.
Fixes Pose doesn't change when climbing up onto ledgesFixed a bug with giant arrow damage calculationArrows catch fire if stuck in someone who runs past a campfirePlayer 2 Overheal UI is jankCasting Raise Dead with overcharges costs no overcharge and ignores blocked energyNegative status effects on allies may spread to you via ReciprocityThe number displayed for current energy when paused is incorrect when mp is blockedFlames from Fire and Ice can also burn alliesReaper room often reconstructs incorrectly after the battleGoo meal can overheal for greater than ones INTTeamed-up Wayward kids spawn as though fleeing when traveling to the next floorFire and Ice gave only Hot charges when picked up with Innate PowerDark Arts gave the incorrect charge typesEeol Labeled Eel in kixll listMelting/dangerous slimeballs are not labeled as suchCrash when boiling an orb of leveling in a bottle of waterCan get pushed into walls by boulders and barrelsCannot teleport out of a wall after surviving a teleport into oneMaking soup from a frozen corpse makes potato and [thing] soupSome kids don't drownMelting and dangerous slimes are not properly labeled as suchAir Dash can be buggy at times"Down" on keyboard still rolls/bashes even when roll/bash is bound to a different keyExtra Tough doesn't affect Bear TrapsFixed some typosDark Phase has no spell descriptionShops in the Anticropolis have no doorsNewNew Anticropolis Transition Stages!Amulets!Added a few more Encyclopedia entries!Changes Increased arrow damage Increased arrow accuracy Reduced chance of enemies dodging arrowsHalved the rate at which bows degrade from useTaunt now affects crabs and turretsIncreased frequency/severity of unstable undo's side-effectBarrels are empty more frequentlyof Health now heals to a minimum of 3hp, regardless of hp maxSpellbooks restore more charges and charge types when picked up with Innate PowerAdded Teleport OverloadAdded additional contextual button prompts (Sorry, no way to disable them yet! But there will be!)Temporarily removed Wayward Kids in order to address an abundance of crashesChanged Frolix AIHelms and Coifs now reduce stomp damage by 1 Non-"Hard Helms" and Coifs take a ton of durability damage when stompedRemoved STR requirement for pilfering enemies' weaponsReduced frequency of barrel assassinsImproved warhammers' statsAdded "Farsight" to Wanderer's Instinct class abilitySpellbooks can be Tomed by using class ability while holding a bookTransition stages don't count against meal effect floor countAdded button prompts for actionsEncyclopedia entry requirements can be met over multiple runsAnimated title dropFat humanoids landing don't knock other fat humanoids into the airMade fat grumbuls much less commonAdded sound effects to crabs and eelsAdded sound effects to laser trapsSkeletal mages now spawn in the AnticropolisMade standing torches rarer in the AnticroplisNear Future TO-DONew Class!Flesh out Encyclopedia. 0.1.3b:
UNFORTUNATELY this patch is only out on Windows for the time being. We've been having mad issues building for Mac and Linux but fingers crossed they'll be coming before too long. Alas, we're not entirely sure what the fix is yet so I can't provide an ETA. In the meantime, Windows folk, have a bunch of bug fixes!
CHANGESReduced Tinker-Bot max hp increase from class-up from +5 to +3 eachClassing to Engineer lets tinker-bot carry heavy itemsReduced Tinker-Bot stat increase when going from Mechanic to EngineerAdded option to tinker-bot to only pick up unusable objectsAdded input prompts to tinkerbot's manual modeAdded input prompts to character select menuEngineer's Tinkerbot changes sprite to reflect improvementTinkerbot repairs damage from poor repairs by descending floorsHeadaches now last for 2 floors instead of 1Tinker-bot is better at avoiding shifting platforms in the ACFIXESUndo isn't removed from the spell bar when maximum charges reach 0Missing leg causes air dash to behave strangelyOrb blinks when intersecting walls even when carried by TinkerbotBarrels sometimes burn them foreverCan be moved while going through doorsMoving Platforms in the AC can overlap the entrance/exit doorsBot hits self with thrown arrowsBot weapons don't disintegrate when brokenCan give bots heavy objects through the idle menuLikes/Good With [Weapon] doesn't specify weapon type when loading a template kidSpellbooks stolen by rats become invisibleReaper weapons fly away after unpausing from tinker mode switchSpikes in reaper room float when walls disappearWind-up turtle can be poisonedThrown weapons not reflected by armor of reflectionPotions deal damage incorrectlyCan't change Tinkerbot mode in coop while the screen is splitBear trap keeps you caught after UndoIf you ride a boulder into a wall, the boulder may push you slightly into itWeakness and a few other status effects aren't reciprocated by reciprocityLava bridges sprite turns to wooden bridge sprite when crushed by crush trapsNB sometimes spawns in walls and other strange placesTinkerbot mode cannot be changed when class ability is assigned to SPELLCustom Kids can't start with amulets"gml_Object_par_player_Step_0" crashesLocked rooms often generate without treasureWooden barricades can block off areas. 0.2.0b Patch Notes:
A quick bugfix build plus some changes! The new rewards are much rarer in this build than in the last build - which is intentional - but they might be a little too rare now. I'm still tweaking the balance of their spawn frequency so just keep that in mind! I want them to be not littering the first floor but also not once-every-ten runs, and I haven't hit that sweet spot yet. Anyway here's them notes: Changes
Fixes
Just some quick bugfixes, as well as getting Mac and Linux caught up!
ChangesDisarm now disarms upon critical hitFixesSome particles are drawing incorrectlyFixed 2-tile water flickering bugTracking off-hand items as Wanderer doesn't properly show items equipped by enemies
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About This ContentKUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati! The CARS: Ferrari SF-15T Ferrari F138 Ferrari 488 GT3 Maserati 250F 6C Maserati 250F T2 12C Maserati GranTurismo MC GT4 Lamborghini Aventador SuperVeloce The track Spielberg REDBULL Ring Circuit The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari. The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines. The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines. Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine. With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order. The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8. With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision. A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h. After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series. The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars. The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology. a09c17d780
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About This ContentSongs of Faith contains two new songs, totalling 10 minutes, composed by the talented Andreas Waldetoft. These songs give more flavor to the player as you play characters that are devout and religious. a09c17d780
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